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Sprouts - A Two Player Game
(Published in Directory : Games : Strategy)
When I was in high school, a friend taught me a pencil and paper game that he called 'Sprouts'. Since then I have taught the game to both children, teens, and adults. Reactions to the game vary depending on the personality of the player; some treat it as a game of luck (which it is not) and will play it again and again with the same abandon as they might play the card game 'War'. Others are quick to analyze the strategic possibilities of the game.
The object of the game is to be the last person who can draw a line on the paper, following the rules outlined below.
Setting up the game The students agree before the game begins how many dots to place on the paper. This may be a number anywhere from five on up - but keep in mind that the length of the game increases with the number of dots on the paper.
Dots should be drawn large enough that they are still visible when lines are drawn through them. Students can take turns adding dots to the page, or one student can be designated to create the 'playing field'
Playing the game Players do the following each time it is their turn:
1. Draw a line (can be curved) connecting any two dots on the page, making sure the line does not cross any other lines. NOTE: a 'circular' line can be drawn connecting a dot to itself.
2. Add a new dot (the 'sprout') somewhere on the new line.
3. If either of the dots on the ends of the line have three lines connecting it, draw an 'X' through the dot, so it can't be used any more.
4. A dot can also be 'X-ed' if both players agree that it is 'cut off' from the rest of the dots, and cannot have any more lines drawn to it.
The winner is the person who draws the last line, leaving the opponent unable to add any more lines using the rules above. The following series of images shows the first few moves in a game of Sprouts.
Setting up the game:

First turn:

Second turn:

Third turn:

Fourth turn:
 After playing a few games, it will become evident that the number of dots, as well as who goes first, plays a significant role in who wins. However, closer analysis reveals that there are strategies which will give an advantage to the player who knows them. Figuring out the strategy involved is great problem solving practice and prepares students to begin learning some fundamental concepts in topology.
This little activity is a great addition to any teacher's arsenal of rainy day classroom activities.
About the Author
Name: Douglas Twitchell
Website: http://www.jeorgethedodo.com/dougblog/
Bio: I am the designer, maintainer, and editor of this site (Articles For Educators).
I am a former educator in both elementary and secondary math and science. In addition to this site, I also built and maintain the following educational sites: The Problem Site, Tile Puzzler, and Quote Puzzler.
I'm also a ventriloquist, and you can find more about my puppets here: Jeorge The Dodo
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Recent Member CommentsBelow you will find recent member comments about this article. To view all the user comments, please click here: Member Comments Page
| josie wrote on Mar 10, 2005 |
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In case anyone is interested, here's the origins of the game, as posted at another website
Quote The Game of Sprouts was invented in 1967 by Princeton mathematician John H. Conway and by Michael S. Paterson, when both were at the University of Cambridge in the UK. Here is a quote from Conway:
"The day after sprouts sprouted, it seemed that everyone was playing it, at coffee or tea times, there were little groups of people peering over ridiculous to fantastic sprout positions."
There is also a variation of the game called (rather amusingly) Brussels Sprouts
Also, there are links to articles, etc. there.
Enjoy!
| | Douglas Twitchell wrote on Mar 11, 2005 |
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| Thanks josie; I never knew where that game came from!
| | josie wrote on Mar 11, 2005 |
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glad to be of assistance.
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